Marvel Rivals
Marvel Rivals: Payload and Control Are Real Estate
Marvel Rivals payload maps are occupancy. Kills 40 meters off the cart do not move it. Stand on the metal.
Someone has to touch it
If four people chase a support into spawn, the cart stops. Marvel Rivals wins on the objective clock.
Assign a cart babysitter. It is not a glamorous job. It is the job that wins.
High ground still exists
Control maps have high ground for a reason. Give it up only if you get a pick that flips the point.
Ultimates should land on the point fight, not on the spawn door after you already won.
Staggering loses overtime
Die together or live together. Trickling in 1v6 is how control maps flip for free.
If you are attacking and the payload is overextended, reset. A wipe at their spawn is a long walk back.
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