The Finals

The Finals: Contest the Cashout Instead of Farm Kills

The Finals scores cash, not your K/D. Third-partying a cashout at 10 seconds beats a 20-kill pubstomp that loses the vault.

The Finals team contesting a cashout station in a collapsing arena

The clock is the objective

Arrive as the steal window opens. Being first on a vault that you cannot hold just farms you for the next team.

One player should watch steal range. The other two play the building. The Finals destruction makes “the room” a suggestion.

Break the floor they love

If a team turtles a cashout, delete the floor or the stairs. Embark built the game around this. Guns alone often bounce.

Lights go for the steal. Heavies hold space. Mediums glue. Mixing those jobs without a plan is a deathmatch.

Third party the leaders

Scoreboard leaders are busy. Steal their cashout, do not start a new vault across the map unless you can finish it.

If you are last place with 20 seconds, go to the only contest that can still mathematically win. Random fights do not print money.

When you finish this page, you can also look through additional guides.